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FátimaBarrera

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INTERIOR DESIGN

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About
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About Me

Interior Design Graduate from Centro Universitario de Comunicación (CUC). Master in Architectural Design; Research topic: "Neuroscientific study focused on architecture. The neural relationship between form and sensation" by  Universidad Autónoma de México (UNAM).

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My professional experience focuses in the management of statistical information of multiple buildings at LATAM level for growth planning real estate, as well development of corporate design projects.

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In 2012, with support from the authorities of the Metropolitan Collective Transportation System (Mexico City), I directed and managed "Molcajete Power", a project that brought together students from different universities involved in art and design at public events to exhibit their work and get closer to one another in a different way to show their work to the public.

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I have participated in conferences and exhibitions INSIDE 3D PRINTING NY (2013, 2014) as well as in the Bass Art Museum in Miami; in addition, during the process of appropriation of new technological means, the Public aRTE project which carried out a cycle of workshops and conferences that involved dissemination and learning of new media and technologies.

I was invited by the Banking and Commercial School (2014) to give the conference "The Cultural Industry and the New Means of Design in the Economy and its Social Impact." Participate in ROBOTIX FAIRE 2014, the most important meeting of robotics at the national level with the exhibition "In Sight of Mexican Wearables".

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Designed and proposed three interactive educational pieces with microcontrollers, conductive thread and paper circuits as part of Oaxaca Textile Museum  (2014). 

 

With support from TelmexHub, I planned, developed and managed "Maker Zone" a week-long event  of conferences and workshops  as part of Aldea Digital 2014.

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Portfolio
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Portfolio

Otumba Projet 

Playing with details, materials, natural light and finishes is relevant in interior design. This allows an Architectural work to acquire character.

 

The images reflect the evolution of the materialization of the work and how these details are linked and integrated.

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Ground Floor

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Second Level

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Cubo de Escalera
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Tangram Furniture 

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The design is based on the Chinese game called Tangram, which consists of forming silhouettes of figures with the seven pieces given without overlapping them.The 7 pieces, Called "Tans" are saved in a square. The objective of this game is to create figures using the 7 pieces.

 

With this inspiration in mind, a bookcase was set up that It consists of 12 individual pieces; made of wood oak, which are assembled into a square and in the same way that a tangram can be formed multiple configurations achieving functional furniture that allows other pieces to be made with the pieces.

 

The central triangles are two banks, because originally this furniture was designed to be a Bookseller; In this sense, the two banks function as a reading space. 

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Furniture Restoration

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We are currently quite used to reading in millions of pages and listening to the word wearable on our own television. A word that is 'fashionable' but whose history goes back to the seventeenth century, However only five years ago wearables have begun to emerge as devices that can change the concept of life and day-to-day.

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Wearables are those garments or accessories that incorporate an electronic device that includes a microprocessor, in order to offer functions worthy of products of a much greater size without hardly realizing that we carry them on. The purpose of this technology is to perform some specific functions.

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New Media and Technologies

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Wearable Raincoat

We are currently quite used to reading in millions of pages and listening to the word wearable on our own television. A word that is 'fashionable' but whose history goes back to the seventeenth century, However only five years ago wearables have begun to emerge as devices that can change the concept of life and day-to-day.

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Wearables are those garments or accessories that incorporate an electronic device that includes a microprocessor, in order to offer functions worthy of products of a much greater size without hardly realizing that we carry them on. The purpose of this technology is to perform some specific functions.

Raincoat is a garment made of copper tape capable of emitting light through a circuit of LEDs. Designed to work on rainy days as signage for cyclists; it works by means of a 9-V battery; the intensity of light can be modulated. A transparent material was used to make  the copper circuit visible.

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Wearable Hood

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Hood, a project made with an analog circuit, conductive thread and a 3-volt battery. This type of project is considered as "soft circuits" because of its ability to be incorporated into fabrics of different types. An analog circuit is a conductor of continuous variables that can take infinite values within a specific range. Light, temperature, sound are continuous variables.

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This project was considered for its exhibition in Zona Maker in ROBOTIX FIRE 2017. The new materials designed by nanotechnology to conduct electricity allow the manufacture of garments that integrate in their composition simple circuits with multiple effects.

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Hood, is a garment designed to show a luminous effect. The fields of application of these projects range from theatrical costumes, special effects and wearables, which is the application of technology to garments.

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 Textiles Interactivos

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 Textile Piano

For the manufacture of Textile Piano a microcontroller of the Adrafrut brand called Flora was used, which allows the programming of musical notes, for the interaction with the public, 7 pedals made with copper tape were manufactured, which is considered circuits on paper. To make the touch of each note possible, parallel circuits of LEDs were manufactured.

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Textile Piano was part of the exhibition of interactive textiles at the Oaxaca Textile Museum  in 2014.

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This piece was created with the intention of showing in an educational way the realization of soft circuits for the public, while they could play and have fun with the pieces.

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Wearable Shawl

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Shawl was part of the exhibition of interactive textiles at Oaxaca Textile Museum  in 2014.

 

The use of an artisan loom allows the integration of schematics in the manufacture of fabrics, which makes the circuits part of the garment, allowing the manufacture of a stable wearable.

Shawl is a project made in traditional loom and conductive thread with an analog circuit and blueLEDs serially connected . This project is also considered as a smooth circuit by the integration of  conductive thread by means of the craft or pedal loom, it uses a 3-volt battery to keep the circuit running.

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Editorial Design

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Fátima Barrera  

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Contact

 Contact

Address:

Centro Historico

CDMX  

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